Blair witch volume 1 rustin parr

















Story: The story takes place in the year 1941, and with the exception of the opening section in the Spook house HQ, the game takes place over four days. Research scientist Elspeth "Doc" Holliday is dispatched to the town of Burkittsville by the Spook house, a fictional classified government agency charged with investigating paranormal occurrences.

It is reported that during the early 1940s, a hermit named Rustin Parr abducted seven children from Burkittsville and, apparently without motive, murdered all but one in his basement. He forced the surviving child, Kyle Brody, to stand in a corner and listen to the screams of the children being tortured and murdered. Afterwards Rustin Parr left his house in the forest, walked into town, and said to a local shopkeeper, "I'm finally finished."*ref  wiki..

~The game was developed by Terminal Reality, whose Nocturne tread similar ground. In fact, Rustin Parr is a sort of sequel to Nocturne. It uses the same engine and the same characters. You play Elspeth "Doc" Holliday, who was only a bit player in Nocturne but gets the starring role in Rustin Parr. Holliday is an agent of Spook house, a government agency set up to investigate the supernatural, and she is sent to Burkittsville to see if there is any truth to Parr's claims that he was under the influence of otherworldly forces when he committed the murders. 

It's a good premise, and the pairing of the Spook house agents with the Burkittsville legend seems like a perfect match. And, for the most part, it works. Rustin Parr manages to pack in some really scary moments. However, as in Nocturne, the reliance on gunplay and monster killing takes away from the more subtle tone of the game. The Resident Evil-like monster infestations in Blair Witch Volume 1 seem out of place. The game - like the film - is at its scariest when there is merely the suggestion that something supernatural is afoot. When it's blatant, it just gets silly. 

Before heading to Burkittsville, you must go through a training session. Here, all of the Nocturne engine's shortcomings are in full effect. The shifting third-person perspective can make the combat frustrating and difficult, as in most every other games of this type since Alone in the Dark. The designers have but one suggestion: Find a better camera angle when fighting. This is actually a "technique tip" in the training mission, and it makes you wonder why the designers didn't follow their own advice and replace "fighting" with "designing." *ref gamespot.

Engine: Nocturne Engine
Publishers: Gathering of Developers
Developers: Terminal Reality
Directors: --
Distributors: Take –Two Interactive
Designer: --
Writers: --
Composers: --
Platforms: Microsoft Windows
Date of Released: 3 October 2000
Mode: Single Player
Earning: --
Reference: The Blair witch project Film
Type: Action - adventure game, psychological horror
Price: (around) 20 USD
Minimum Requirements: PII 233 MHz
        64 MB RAM
        4X CD-ROM
        SVGA
        4MB VRAM





Cheat Codes: During the game hit the F10 button and type in one of the following codes. Some of these may make the game a little too easy, so use them sparingly. But other are pretty fun, experiment and have fun.
­iamawimpforthis
100 Bullets
getintomybelly
All Weapons
bighead
Big Head mode
sunofgod
Charge Radiance Emitter
instantcrash
Crash game
mediumrare
Crossbow
hellfreezeover
Disable enemy AI
gibnplenty
Dismemberment mode
goodtimesman
Dynamite
combatisscary
Easy combat
isuck
Easy difficulty
puzzlesarescary
Easy puzzles
smileynomore
Elephant Gun
burnyourassoff
Flamethrower
flameonastick
Flaming ammunition
givemefaith
Full health
thedogfarted
Gas Mask
irule
Hard difficulty
iworkforgod
Invincibility
nod3d
Invisibility
vampbeware
Lith Bullets
demonbeware
Mercy Bullets
icansee
Night Vision Goggles
recharge
Recharge flashlight battery
bigstickofdeath
Shotgun
wwbeware
Silver Bullets
t2000
Terminator 2 skin texture
meetmypaltommy
Tommygun
thunderstorm
Weather is raining
snowstorm
Weather is snowing




 
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