Story: The story takes place in the year 1941, and with the exception of the opening section in the Spook house HQ, the game takes place over four days. Research scientist Elspeth "Doc" Holliday is dispatched to the town of Burkittsville by the Spook house, a fictional classified government agency charged with investigating paranormal occurrences.
It is reported that during the early 1940s, a hermit named Rustin Parr abducted seven children from Burkittsville and, apparently without motive, murdered all but one in his basement. He forced the surviving child, Kyle Brody, to stand in a corner and listen to the screams of the children being tortured and murdered. Afterwards Rustin Parr left his house in the forest, walked into town, and said to a local shopkeeper, "I'm finally finished."*ref wiki..
~The game
was developed by Terminal Reality, whose Nocturne tread similar ground. In
fact, Rustin Parr is a sort of sequel to Nocturne. It uses the same engine and
the same characters. You play Elspeth "Doc" Holliday, who was only a
bit player in Nocturne but gets the starring role in Rustin Parr. Holliday is
an agent of Spook house, a government agency set up to investigate the supernatural,
and she is sent to Burkittsville to see if there is any truth to Parr's claims
that he was under the influence of otherworldly forces when he committed the
murders.
It's a
good premise, and the pairing of the Spook house agents with the Burkittsville
legend seems like a perfect match. And, for the most part, it works. Rustin
Parr manages to pack in some really scary moments. However, as in Nocturne, the
reliance on gunplay and monster killing takes away from the more subtle tone of
the game. The Resident Evil-like monster infestations in Blair Witch Volume 1
seem out of place. The game - like the film - is at its scariest when there is
merely the suggestion that something supernatural is afoot. When it's blatant,
it just gets silly.
Before
heading to Burkittsville, you must go through a training session. Here, all of
the Nocturne engine's shortcomings are in full effect. The shifting
third-person perspective can make the combat frustrating and difficult, as in
most every other games of this type since Alone in the Dark. The designers have
but one suggestion: Find a better camera angle when fighting. This is actually
a "technique tip" in the training mission, and it makes you wonder
why the designers didn't follow their own advice and replace "fighting"
with "designing." *ref gamespot.
Engine: Nocturne
Engine
Publishers: Gathering of Developers
Developers: Terminal Reality
Directors: --
Distributors: Take –Two Interactive
Designer: --
Writers: --
Composers: --
Platforms: Microsoft Windows
Date of Released: 3 October
2000
Mode: Single Player
Earning: --
Reference: The Blair witch project Film
Type: Action - adventure game,
psychological horror
Price: (around) 20 USD
Minimum
Requirements: PII 233
MHz
64 MB
RAM
4X CD-ROM
SVGA
4MB VRAM
Cheat Codes: During the game hit the F10 button and type in one of the following codes. Some of these may make the game a little too easy, so use them sparingly. But other are pretty fun, experiment and have fun.
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100
Bullets
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getintomybelly
|
All
Weapons
|
bighead
|
Big
Head mode
|
sunofgod
|
Charge
Radiance Emitter
|
instantcrash
|
Crash
game
|
mediumrare
|
Crossbow
|
hellfreezeover
|
Disable
enemy AI
|
gibnplenty
|
Dismemberment
mode
|
goodtimesman
|
Dynamite
|
combatisscary
|
Easy
combat
|
isuck
|
Easy
difficulty
|
puzzlesarescary
|
Easy
puzzles
|
smileynomore
|
Elephant
Gun
|
burnyourassoff
|
Flamethrower
|
flameonastick
|
Flaming
ammunition
|
givemefaith
|
Full
health
|
thedogfarted
|
Gas
Mask
|
irule
|
Hard
difficulty
|
iworkforgod
|
Invincibility
|
nod3d
|
Invisibility
|
vampbeware
|
Lith
Bullets
|
demonbeware
|
Mercy
Bullets
|
icansee
|
Night
Vision Goggles
|
recharge
|
Recharge
flashlight battery
|
bigstickofdeath
|
Shotgun
|
wwbeware
|
Silver
Bullets
|
t2000
|
Terminator
2 skin texture
|
meetmypaltommy
|
Tommygun
|
thunderstorm
|
Weather
is raining
|
snowstorm
|
Weather
is snowing
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